Robert Mastny - 3D all-rounder

Download Resume (PDF)

Employment status:

I am 3D generalist at SUNFOX Games in Vienna.


Like many of my 3D artist colleagues I was quite fascinated with the whole "3D thing" very early on.

There is this sense of excitement that builds up through all the stages of a new project. I pour energy and satisfaction out of every segment of a project and not only at the end when it is finished. Before I move on to the next part of a task it has to feel right and ideally only then I continue and ultimately finish it.

I think this describes just something one likes very much, but I'm happy and grateful I found the job I love the most:

Working in 3D.

Programs I use:

Program Logos


  • Autodesk Maya
  • Adobe Photoshop
  • Headus UV Layout
  • Autodesk Mudbox
  • The Foundry NUKE
  • Solid Angle Arnold
  • Adobe After Effects
  • xNormal
  • Crazybump
  • Mental Ray in Maya
  • Topogun

New programs I try at the moment:

  • Knald
  • dDo

From time to time:

  • Unity Engine
  • Unreal Development Kit
  • eon-Software's Vue
  • Sony Vegas
  • zBrush (but I'm more efficient in Mudbox)
  • Realflow
  • Joe Alter's Shave and a Haircut

Work experience:

September 2013 - present: "3D Artist" at "SUNFOX Games"

Sunfoxgames Logo

March 2011 - May 2012: "Junior 3D Artist" at "SUNFOX Games"

Sunfoxgames Logo Environment and character creation based on concepts for a pre-rendered online game.

  • I worked closely with the technical and art directors to achieve the desired result.
  • Besides the online game itself, I created high quality assets and environments for the projects trailer.

  • My contribution to the projects:

    November 2010 - December 2010: "Rendering Artist" at "Qollective Cartoons"

    Qollective Cartoons Logo TV film project "The BeBuzz and Christmas Hulabaloo" - credit as Rendering Artist

    Relevant Education:

    SAE Institute Vienna
    Bachelor of Arts (BA)
    2009 - 2012

    Qantm College / SAE Institute Vienna
    Diploma, Game Design
    2009 - 2010